zet detail (Zet)



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    +   Racial Bonus: Int +4  Racial Deficit: Charisma -2, Strength -2      +
    +        Movement: 20 Base Health: 6 Skill Point Multi: 12              +
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    Racial Benefits
    Natural Immunity: The Zets never need to eat or drink as their bodies naturally cycle nutrients from their environment. As such, Zets are immune to Natural damage.
    Zetian Ingenuity: The Zet are brilliant Scientists. They gain a +24 to Science Skill Assessments.
    Zetian Tech: Developing a technology that runs off of unstable power cores allows the Zets to be more proficient with weapons that deal Power damage. Zets gain a +2 to Attack and Damage Assessments with any weapon that deals Power damage.

    Science! It's more than just learning things about things! It's about learning things
    about things to share those things with other people! And then those people can share the
    things they learned about things with even more people! That's what it's about, friend.
    Learning. -- Lead Scientist Rognald Greldine Krankenhaus.

    The Fungi
    A truly unique galactic species, the Zet aren't truly a species, they are, in fact, a form of zygomycota fungi that gained sentience by gathering in massive colonies that evolved into a singular entity that gained intelligence. Functionally immortal, they do not require many of the biological functions such as eating, sleeping, breathing, or anything that normally sustains biological life. Some of the oldest recorded Zets are in the billions of years old. Arguably some of the most intelligent creatures in the galaxy, Zets are known to be kind, friendly, trusting, and incredibly jovial in the most bleak of circumstances. Making a friend with a zet is as simple as saying hello to one on the street.

    Appearance
    Being essentially a colony of fungal spores, Zets have one of the most uniform and least diverse physical appearances of any race in the galaxy. They are roughly the size of a large sphere measuring anywhere between 40 and 60 inches. While outwardly it does not appear that they have external bodily orifices, the fungal colonies have evolved in such a way as to give the Zets crude mouths and eyes that, when examined closely, are just even more tightly packed spores. It is believed the Zets evolved this as a way to be able to communicate and identify with other galactic races more easily. As they are immortal, the Zets are the longest lived races in the galaxy with no determinable lifespan but do not outwardly age though this does not mean they do not express their age in mannerisms and behaviors. The most common colorations for Zets are earthy tones; black, brown, tan, copper, and rarely indigo or shades of dark blues or purples can be found among the Zets.

    Personality
    While 'naive' may sometimes come to mind when talking about the Zets, they are actually far from naive. Perhaps trusting is simply the better word to use here. They are happy, kind individuals in situations that would break even the most stalwart individuals. They are happy to share their knowledge and experience with anyone willing to listen. This is not without its downsides, though, as some of the more gruff individuals of the galaxy find the Zets extremely annoying as they often will talk even if it's clear no one is listening. Friendly is an understatement with the Zet as they are seemingly able to find common ground with anybody, they often have huge friend groups and are comfortable in any situation. When finding themselves confronted with a problem, Zets will often be the first to try to find a solution in a group. They are most often very fond of Skaythain because of their incredibly short lifespans, often dedicating entire life's work to try to help the Skaythain live longer, even if it is fruitless. They are fond of every race and find the humans to be the most endearing due to their youth and tenacity.

    Pathers
    While rare, as it means long periods away from their families, Zet pathers are highly sought after due to their skill in...well, everything. Some Zets will become pathers temporarily or even long term as an experiment or as a learning opportunity. Most often Zets become Scientists, Inventors, Gamblers, or very rarely, Psionics.